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Gastel

9
Posts
A member registered Apr 02, 2021

Creator of

Recent community posts

Thanks, it was a lot of fun to make.  This is just a proof of concept for a larger game.  I should have made an introductory scene with some explanation of the task at hand.  Thanks for the feedback.

Excellent point, the timing aspect did feel clunky and I think you nailed it on the head.

Hint: When you move makes a difference after the switch usage.

We ran out of time. I think an opening scene with some explanation would have helped. You can get a little bit of explanation if you look at the central room.

Thank you for the feedback. Granted, the theme comes from what the environment is, and that isn't initially obvious. 

Searle did a great job on the UI. He built an engine and allowed me (a novice programmer) to build something using it.

An homage to Loop Hero for sure.  Balancing the Boss fight was our next item and we simply ran out of time.  The map is procedural for the first pass, and then subsequent passes more monsters will appear.  There is a whole deck building thing that we made, but you can't quite see it yet.

Very smooth simulator, but I didn't understand where to get the codes I needed to input.

Very fun game